For something made in five days this is WILD. Really captures the authentic crusty vibes of a mid 90s "doom clone" that ended up tech wise somewhere between doom and quake
If i could offer a couple of suggestions? These are absolutely understandable issues given the short time frame the game was created in, but:
Some sort of run to allow the player to move at usual boom shoot pace might help. Moving around does feel kinda lethargic to me as is.
Ammo situation feels SO CLOSE to being perfect and feeling like you have to scramble for it... but I do think it feels a little scarce at points.
Outside of this? Pitch perfect. I think what really sells it for me is the buttrock ass midi picks.
Thank you so much for your comment! I'm keeping the ammo situation as is, but I did just update the game to add sprint (as well as volume/sensitivity options and pausing), so thanks again for the suggestion!
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For something made in five days this is WILD. Really captures the authentic crusty vibes of a mid 90s "doom clone" that ended up tech wise somewhere between doom and quake
If i could offer a couple of suggestions? These are absolutely understandable issues given the short time frame the game was created in, but:
Some sort of run to allow the player to move at usual boom shoot pace might help. Moving around does feel kinda lethargic to me as is.
Ammo situation feels SO CLOSE to being perfect and feeling like you have to scramble for it... but I do think it feels a little scarce at points.
Outside of this? Pitch perfect. I think what really sells it for me is the buttrock ass midi picks.
Thank you so much for your comment! I'm keeping the ammo situation as is, but I did just update the game to add sprint (as well as volume/sensitivity options and pausing), so thanks again for the suggestion!